
Zaahen ARAM Build
Runes, items and win rate Patch 26.19
All champion stats Counters Pro builds Best Zaahen players57.9% Win Rate
2.4% Pick Rate
2.77 KDA
2.0 CS/min
715.9 Gold/min
1455.7 DMG/min
38 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
97.1% 61.8%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
2.9% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
0.0% 0.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
48.6% 52.9%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
51.4% 66.7%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
94.3% 57.6%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.0% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
5.7% 100.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Malice
0.0% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
94.1% 75.0%
Taste of Blood Malice Heal when you damage an enemy champion.
5.9% 0.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
0.0% 0.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
0.0% 0.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
0.0% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
94.1% 68.8%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
0.0% 0.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
5.9% 100.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
2.9% 100.0%
Adaptive Force Offense +9 Adaptive Force
94.3% 60.6%
Attack Speed Offense +10% Attack Speed
2.9% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
57.1% 50.0%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
42.9% 73.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
48.6% 52.9%
Health Defense +65 Health
2.9% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
48.6% 70.6%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 21 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 58.3% 12 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 77.8% 9 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 100.0% 6 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 21 games order not measured
1st Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 64.7% 17 games
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 80.0% 10 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 100.0% 6 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.1% 21 games order not measured
1st Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 64.7% 17 games
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 80.0% 10 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 50.0% 4 games
Later Items situational, after the core
ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.