
Senna ARAM Build
Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Senna players49.0% Win Rate
11.0% Pick Rate
4.50 KDA
2.3 CS/min
734.0 Gold/min
1399.1 DMG/min
392 Games
Rune Page
Malice
2.6% 25.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
96.1% 50.7%
Taste of Blood Malice Heal when you damage an enemy champion.
1.3% 50.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
0.0% 0.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
100.0% 50.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
0.0% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
91.6% 51.1%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
0.0% 0.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
8.4% 38.5%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
1.3% 50.0%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
97.3% 50.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
96.7% 50.3%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
4.0% 50.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.7% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
0.0% 0.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
1.9% 33.3%
Adaptive Force Offense +9 Adaptive Force
96.8% 51.0%
Attack Speed Offense +10% Attack Speed
1.3% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
96.8% 51.0%
Adaptive Force Flex +9 Adaptive Force
3.2% 20.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
1.9% 33.3%
Health Defense +65 Health
3.2% 60.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
94.8% 50.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 53.0% 168 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 50.9% 171 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 56.0% 84 games
› 3rd Item
Rapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Rapid Firecannon 49.4% 89 games
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 53.0% 168 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 43.6% 110 games
› 2nd Item
Rapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Rapid Firecannon 46.4% 97 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 50.0% 32 games
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 53.0% 168 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 50.9% 171 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 56.0% 84 games
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 45.8% 59 games
Later Items situational, after the core
Full Build Win Rate
46.7% with 6 completed items
All champions 50.6%
Difference (pp) -3.9
Games reaching full build 19.1% (75)
Win rate by completed items
236.8% 19
341.0% 61
449.6% 125
557.7% 104
646.7% 75
ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.