Lane

These two champions have not met often enough in this lane on the current patch.

Rell build

Full Rell build

Builds are not measured per opponent yet: this is what Rell builds on patch 26.21 against every opponent.

Runes

52.8% 468
51.7% 60
62.9% 35

Summoner Spells

50.6% 271
54.2% 227

Items

Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.0.0% 1
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.0.0% 1
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.0.0% 1

Skill Order

Q Shattering Strike Shattering Strike Q Cost50 Cooldown11/10.5/10/9.5/9 Range600 Rell deals magic damage to units in a line, breaking their shields and stunning them. W Ferromancy: Crash Down Ferromancy: Crash Down W Cost40 Cooldown10 Range450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks. E Full Tilt Full Tilt E Cost40 Cooldown14/13/12/11/10 Range1200 Passive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage. R Magnet Storm Magnet Storm R Cost100 Cooldown120/100/80 Range200 Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Max priority

Ferromancy: Crash Down W Ferromancy: Crash Down W Cost40 Cooldown10 Range450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.› Full Tilt E Full Tilt E Cost40 Cooldown14/13/12/11/10 Range1200 Passive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.› Shattering Strike Q Shattering Strike Q Cost50 Cooldown11/10.5/10/9.5/9 Range600 Rell deals magic damage to units in a line, breaking their shields and stunning them. 89.3% 76.0% 25

First 5 points

Ferromancy: Crash Down W Ferromancy: Crash Down W Cost40 Cooldown10 Range450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks. Shattering Strike Q Shattering Strike Q Cost50 Cooldown11/10.5/10/9.5/9 Range600 Rell deals magic damage to units in a line, breaking their shields and stunning them. Full Tilt E Full Tilt E Cost40 Cooldown14/13/12/11/10 Range1200 Passive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage. Ferromancy: Crash Down W Ferromancy: Crash Down W Cost40 Cooldown10 Range450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks. Ferromancy: Crash Down W Ferromancy: Crash Down W Cost40 Cooldown10 Range450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks. 93.8% 60.7% 61
Ferromancy: Crash Down W Ferromancy: Crash Down W Cost40 Cooldown10 Range450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks. Full Tilt E Full Tilt E Cost40 Cooldown14/13/12/11/10 Range1200 Passive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage. Shattering Strike Q Shattering Strike Q Cost50 Cooldown11/10.5/10/9.5/9 Range600 Rell deals magic damage to units in a line, breaking their shields and stunning them. Ferromancy: Crash Down W Ferromancy: Crash Down W Cost40 Cooldown10 Range450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks. Ferromancy: Crash Down W Ferromancy: Crash Down W Cost40 Cooldown10 Range450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks. 4.6% 66.7% 3

Other Rell matchups