
Jax ARAM Build
Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Jax players49.5% Win Rate
5.3% Pick Rate
2.22 KDA
1.6 CS/min
694.5 Gold/min
1533.3 DMG/min
190 Games
Rune Page
Heroism
0.7% 0.0%
Absorb Life Heroism Killing a target heals you.
99.3% 51.8%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
34.1% 42.6%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
64.5% 56.2%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
1.4% 50.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
2.9% 50.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
1.4% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
95.7% 52.3%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.1% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
94.4% 54.1%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
0.0% 0.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
4.4% 50.0%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
2.2% 0.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.0% 0.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
97.8% 54.5%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
1.4% 0.0%
Adaptive Force Offense +9 Adaptive Force
97.1% 52.2%
Attack Speed Offense +10% Attack Speed
1.4% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
94.9% 51.9%
Adaptive Force Flex +9 Adaptive Force
2.9% 50.0%
Move Speed Flex +2.5% Move Speed
2.2% 33.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
0.0% 0.0%
Health Defense +65 Health
3.6% 40.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
96.4% 51.9%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 48.1% 104 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 48.4% 124 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 49.2% 61 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 43.1% 51 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 48.1% 104 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 48.4% 124 games
› 2nd Item
Wit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.Wit's End 50.0% 22 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 43.1% 51 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 48.1% 104 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 48.4% 124 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 49.2% 61 games
› 3rd Item
Wit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.Wit's End 63.2% 19 games
Later Items situational, after the core
ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.