Alistar

Alistar ARAM Build

Runes, items and win rate Patch 26.22
All champion stats Counters Pro builds Best Alistar players
51.9% Win Rate
6.3% Pick Rate
3.59 KDA
0.6 CS/min
637.2 Gold/min
892.4 DMG/min
27 Games

Rune Page

72.7% 11 champions
Resolve
Grasp of the Undying 25.9% 42.9% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate25.9% Win Rate42.9% 7 games
Aftershock 66.7% 61.1% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate66.7% Win Rate61.1% 18 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 5.6% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate5.6% Win Rate100.0% 1 games
Font of Life 94.4% 58.8% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate94.4% Win Rate58.8% 17 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 5.6% 100.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate5.6% Win Rate100.0% 1 games
Bone Plating 94.4% 58.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate94.4% Win Rate58.8% 17 games
Vitality
Overgrowth 61.1% 72.7% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate61.1% Win Rate72.7% 11 games
Revitalize 5.6% 100.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate5.6% Win Rate100.0% 1 games
Unflinching 33.3% 33.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate33.3% Win Rate33.3% 6 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 72.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate72.7% 11 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 72.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate72.7% 11 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 5.6% 100.0% Adaptive Force Offense +9 Adaptive Force Pick Rate5.6% Win Rate100.0% 1 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 94.4% 58.8% Ability Haste Offense +8 Ability Haste Pick Rate94.4% Win Rate58.8% 17 games
Flex
Adaptive Force 0.0% 0.0% Adaptive Force Flex +9 Adaptive Force
Move Speed 5.6% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate5.6% Win Rate100.0% 1 games
Health Scaling 94.4% 58.8% Health Scaling Flex +10-180 Health (based on level) Pick Rate94.4% Win Rate58.8% 17 games
Defense
Health 5.6% 100.0% Health Defense +65 Health Pick Rate5.6% Win Rate100.0% 1 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 94.4% 58.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate94.4% Win Rate58.8% 17 games

Skill Order

Q Pulverize Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. W Headbutt Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. E Trample Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. R Unbreakable Will Unbreakable Will R Cost100 Cooldown120/100/80 Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

Max priority

Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.› Headbutt W Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back.› Trample E Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. 83.3% 55.0% 20
Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.› Trample E Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.› Headbutt W Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. 12.5% 33.3% 3

First 5 points

Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Headbutt W Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. Trample E Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. 83.3% 55.0% 20
Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Headbutt W Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. Trample E Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Headbutt W Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. 12.5% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 60.0% 15 games order not measured
1st ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 33.3% 6 games
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2nd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 50.0% 6 games
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3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 25.0% 4 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 60.0% 15 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 69.2% 13 games
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2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 3 games
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3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 83.3% 6 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 60.0% 15 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 0.0% 2 games
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2nd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 0.0% 2 games
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3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 0.0% 2 games
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.33.3% 3
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.50.0% 2
Hollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.100.0% 2
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.100.0% 2
Winter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.100.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 1
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.100.0% 1
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).0.0% 1

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.