
Augments taken with Teemo
1
Twice ThriceTwice Thrice Every 3 attacks, your On-Hit effects trigger a second time. 4.10 40.0% 10 14.1%-0.32
2
MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.20 60.0% 20 28.2%+0.16
3
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.18 54.5% 11 15.5%+0.07
4
Zealot 3.00 66.7% 18 25.4%+0.36
5
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 2.50 83.3% 12 16.9%+0.41
Items taken with Teemo
1
Berserker's GreavesBerserker's Greaves 500 35% Attack Speed · 55 Move Speed 4.71 17.6% 17 4.9%-0.45
2
Reaper's TollReaper's Toll 2750 40 Adaptive Force · 50% Attack Speed · 5% Move Speed · Sow · Increase your Attack Speed from all sources by 15%. · Reap · On-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%. 4.00 40.0% 10 2.9%-0.37
3
Statikk ShivStatikk Shiv 2500 45 Attack Damage · 45 Ability Power · 30% Attack Speed · 4% Move Speed · Electrospark · Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to up to targets. · Electroshock · Basic Attacks grant extra Energized stacks. 3.78 44.4% 9 2.6%-0.21
4
Diamond-Tipped SpearDiamond-Tipped Spear 2750 75 Adaptive Force · 40% Attack Speed · Reach Weapon · Increase your attack range by 75. · Sweet Spot · Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units. 3.78 44.4% 9 2.6%-0.29
5
FulminationFulmination 2750 55 Attack Damage · 45% Attack Speed · 15% Move Speed · Polarity · On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize. · Dynamo · Energized Attacks deal an additional magic damage based on the Target's Current Health. 3.71 42.9% 7 2.0%-0.14
6
Dusk and DawnDusk and Dawn 2500 300 Health · 60 Ability Power · 20 Ability Haste · 20% Attack Speed · Spellblade (0s) · After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time. 3.70 50.0% 10 2.9%-0.24
7
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 3.48 55.6% 27 7.7%+0.36
8
Blackfire TorchBlackfire Torch 2500 60 Ability Power · 600 Mana · 20 Ability Haste · Baleful Blaze · Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. · Blackfire · For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. 3.43 57.1% 7 2.0%-0.12
9
Nashor's ToothNashor's Tooth 2500 70 Ability Power · 45% Attack Speed · 10 Ability Haste · Icathian Bite · Attacks apply magic damage On-Hit. 3.39 55.3% 38 10.9%-0.08
10
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.39 55.6% 18 5.2%-0.03
11
Guinsoo's RagebladeGuinsoo's Rageblade 2500 20 Attack Damage · 25 Ability Power · 25% Attack Speed · Attacks apply 30 magic damage On-Hit. · Seething Strike · Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. 3.36 54.5% 11 3.2%-0.07
12
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.27 61.0% 41 11.7%+0.03
13
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.25 62.5% 8 2.3%-0.02
14
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.20 70.0% 10 2.9%+0.03
15
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.17 66.7% 6 1.7%-0.03
16
MalignanceMalignance 2500 70 Ability Power · 600 Mana · 20 Ability Haste · Scorn · Your Ultimate spells gain Ability Haste. · Hatefog · Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. 3.17 63.3% 30 8.6%-0.08
17
Reality FractureReality Fracture 2750 80 Ability Power · 40% Attack Speed · 300 Health · ZZ'Rot (0s) · On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds. · When you die, spawn 6. 3.14 57.1% 7 2.0%+0.10
18
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.12 62.5% 8 2.3%+0.06
19
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.09 63.6% 11 3.2%+0.09
20
DecapitatorDecapitator 2750 80 Adaptive Force · 50% Attack Speed · 8% Move Speed · Attacks and Non-Ultimate Abilities grant stacks. Gain Ultimate Damage and Ultimate Ability Haste per stack. 3.00 62.5% 8 2.3%+0.20
21
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 2.79 73.5% 34 9.7%+0.31
22
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.71 71.4% 7 2.0%+0.11
23
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.70 70.0% 10 2.9%+0.15
24
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 2.67 83.3% 6 1.7%+0.16
Best teammates for Teemo
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.18